top of page
Home

About Me

Hello! I am Quan, a senior game programmer.

 

I was first introduced to coding at the age of nine, and by 2013, I had created my very first game, Overcharge, for my high school’s anniversary event. That early experience sparked a deep passion for game development, which led me to pursue formal studies in game programming at UOW Malaysia KDU.

After graduating, I began my professional journey as an intern at Glow Studios, later joining Streamline Studios as a full-time game programmer. Over time, I advanced to a senior role, contributing to high-profile projects such as Cyberpunk 2077 and MultiVersus. In the 2023, I joined LiquidX Studio for their startup project, which is the Warden's Ascent mobile game.

​​

All the sections below include my personal individual projects during my free time as well as projects that I am involved with. Those are the traits that I can be confident in.
 

  • Team Player/Team Lead

  • Follow Instruction Accurately

  • Clarification/Verification on Uncertain Tasks

  • Problem-Solving

  • Learning New Techniques

​

If you have any questions, feel free to contact me from the gmail below! :D

Professional Projects

Professoal Projects

Click the pictures for more detail about the game!

Cyberpunk_2077_box_art.jpg
Cyberpunk 2077
capsule_616x354_edited.jpg
Bake N Switch
capsule_616x353_edited.jpg
Multiversus

School Projects

School Projects

Game Project Studio 2

Unity

logoS.png
Cloud Citadel

Tactical Turn-Based Game on Mobile Platform

Contributions:

  • ​Game Idea

  • System Implementation

    • Grid-based system

    • Turn-based battle system

    • Pathfinding (Player & Enemy)

    • Modular Level Editor

  • Enemy A.I Implementation​​

    • Enemy Movement​

    • Enemy Actions

    • ​Boss A.I Movements​

    • Boss A.I Actions

  • VFX

    • Player Skills VFX​

    • Enemy Skills VFX

Final Year Project

Unreal Engine 4

Title.png
Twilight Soldier:Dusk

3D Hack and Slash on PC

Contributions:​​

  • System Implementation

    • Inventory System

    • Crafting System

    • Hotbar/Quickslot

  • Enemy A.I Implementation​​

    • Enemy Movement​

    • Enemy Actions​

Game Project Studio 1

Unity

MMBG ver3_edited.jpg
Alive

2D Platformer on PC

Contributions:

  • ​Game Idea

  • System Implementation

    • Character Movement

    • Traps & Lever & Escalators

    • Advance Camera

    • Cutscenes

  • Enemy A.I Implementation​​

    • Enemy Movement

    • Enemy Alert System

Solo Projects

Icon v2.png
Mafia City

Fundamental of Game Tech

  • All System Implementation

    • Player Movement

    • Player Actions

    • Inventory System

  • All Enemy A.I Implementation​​

    • Enemy Movement​

    • Enemy Actions​

  • All Arts​​

2D Platformer on Flash

Artificial Intelligence

Gospers_glider_gun.gif
Conway's Game Of Life

GOL using OpenGL and C++

Develop a simple population with a set of rules

Side Projects

Side Projects

Solo Projects

DC_Logo_animatedx512.png
DeceasedCraft

Made during 2023~2024, mixing different mods together ensuring compatibility and design choices with over 1 mil downloads.

Minecraft Modpack

Icon.png
Overcharge

First game made using Microsoft Visual Basic during high school 2013 for school anniversary.

2D Strategy Arena Battle

test1.png
Overspeed

Second game made using Microsoft Visual Basic during high school 2014 for school anniversary.

2D Speed Racing Game

Game Jam Team Projects

img_20190127_165502_edited.jpg
Heroic Office of the Dead

Contributions:​

  • Game Idea

  • Enemy A.I Implementation​​

    • Enemy Movement​

    • Enemy Actions​

  • Assist on Art Lead Paper Cutting

2D Platformer on PC

_+dP3C_edited.jpg
UnTower

Contributions:​

  • Most of the art assets

  • Magnetic Effect for Towers

  • Implement sound effects

2D Tower Defense

Contact

Contact Me

Feel free to contact me if you have something to ask: zhanquan1998@gmail.com

  • LinkedIn Social Icon

Mobile Number: +6017-5600789

Copyright © 2022 by Yee Zhan Quan.

bottom of page