top of page

Overcharge

Trailer Made using Vegas Pro and Macromedia Flash 8

Gameplay

Overcharge is an arena battle game where you can challenge against a local player or an A.I using your charge attack to defeat the opponent with selected abilities. Overcharge is the first game that I ever made inspired by Megaman Battle Network Series and used Microsoft Visual Basic as the base engine. I learned a lot of coding skills when I was doing this project because it is my first-time approach a game development that rely heavily a lot of codes and art as well. Most of the art assets are done in Macromedia Flash 8, some of them taken from google sites. SFXs found from google too.

Software Used:

Language Used:

Primary Role(s):

Group Size:

Development Time:

Microsoft Visual Basic 2012

Visual Basic

All

1

12 weeks

Simple Graphic Buffer

Visual Basic doesn't have its own render system, for what I did to render the images in the scene is I use the inbuilt graphics library and use it to draw an image to perform the buffer.

Graphic Buffer Code Snippet </>

set1.png
set4.png

Copyright © 2022 by Yee Zhan Quan.

bottom of page