
Overspeed
Overspeed is a 2D game that focuses on which player has the fastest speed upon reaching the final destination where it uses scoreboards to compare each other's score. I made it because it would be really fun if most of the visitors or students during school anniversary start to compete with the scoreboard and testing their own limit when playing speed games. The overall game is based on grids, where it makes save map and load map as possible. Custom map allows the player to design their own map and save it as a txt file, then able to load the txt file and play it. This is the first time that I realize optimization is important for a game because Overspeed suffers fps drop. All art assets are done in Macromedia Flash 8. SFX all found from internet.
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Microsoft Visual Basic 2012
Visual Basic
All
1
12 weeks
Map Save/Load
The game is based on a grid, which means each grid slot contains various types of block and can be saved as a data type such as X,Y = 0 represents a normal block then X,Y = 1 represents a boost block.
Saving Function Code Snippet </>

Load Function Code Snippet </>
